BIOSHOCK BURIAL AT SEAS EPISODE 1 AND 2
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The atmosphere is dark and disturbing. Finding that perfect notch of balance between the original and the latest addition. The images are horrifying as they are convenient to explain the precursor environments. A detailed road is lead so fondly in the second part, and so poorly positioned in the initial. One can argue that second edition of Burial at Sea is almost a full fledged game, while the first part is a slightly dull tacked on piece of filler.
Starting with the first part. You arrive in what is as described in the title of this addition. Burial At Sea…….. You can sense the dark void approaching, even know the atmosphere at first is so alluringly delicate. You know and have that urge that at any moment something will set the gears in turning. Providing a crucial decimation of it’s peaceful utopia, to the downward horrors of social pulverizing cult battlefield. So brightly shown is the elgance of Rapture. That your heart falls for it’s existence, and urges to stay in this light of exquisite beauty. Even know the time ticks towards the doom, where it will gain the appropriate setting of the original.
Much of the first part was like a piece of pepperoni to the Pepperoni Pizza. Even taking your time with it’s shallow and so lightly filled content. Will resolve a full effect that barely even reaches just over two hours. While some speed-runs have actually accomplished the first part, if you can even call it that, in under 26 minutes!
So while one can say that if you take all time in the world to look at each and every thing in it’s entire existence. You can possible slug walk your way to three hours. But even me, who takes my time to look at all the beauty and texture art. Was only able to put in 2 hours and 45 minutes. Now while the combat is quite like the Infinite brethren, and one could say that it is vaguely almost identical. It’s not at all. For one, Infinite allows that expansive ability of the open playing field. The environment, enables you to many different playing styles. This was due to the scale that was so broad in infinite. While Rapture is under the water and has a closed claustrophobic feel in comparison. Even larger rooms that have the ability to use the sky hooks rails. Are really minor at best, to the behemoth of the Infinite zones. This is to be excepted though, considering that it is under the water. We can’t really expect it to have the grand scale that Infinite allowed. The problem is that it tries to make it possible even when it’s clear it doesn’t have the room to do it.
I found the first part to have the personality that it didn’t know what it was supposed to be. Make sense? No>? Okay…. It’s almost like they made the second part first and then understood that they needed to have connections to it… Especially since the norm is like Alice falling down a hole twisted with spaghetti plots intertwined into conundrum of alternate realities.. Upon doing so they created a game that was so scaled down in terms of quality. That they filled it without a proper existence of story, emotion and the lacking thrill of combat..
Now the second part unfolds a completely, yes completely different play style and possibilities. This is what all DLC’s should be, or inspire to be. And saying that, I cant tell you that the second part is without out a fuckin doubt the best DLC I have ever played. In some instances, it had me loving it affectionately as I had for the Bioshock Infinite campaign. Gives you chills and anger and just everything I wanted to feel from this horrifying world gone so dark.
While the first puts you in a strong manly form. The second possess a more delicate role of a female. While the first puts you in some sort of brutishness Rambo, fucking kill everything, the second puts you elegance of stealth mechanics. It provides the depth of the characters you wanted in the first. It supplies the urge to fight or flee, and it wants you to care for what it’s presenting. Many, many times it made me feel emotions, that I haven’t felt from a game……….. Ever!!! This is due to the fact of how much of fan I am to the franchise and forever will be. So I may indulge more to the characters than an average player mite witness. But playing in the second part made me take hold of the characters personalities. Made me go about things as if Elizabeth’s mind was my own. Her reactions became my reactions…. How she would pursue a victim or an enemy. Burial at Sea part 2 is the finest moments of my Bioshock experience. One scene at the very beginning is without a doubt the most beautiful atmosphere I have ever witnessed in a game ever…. Ever before. Thank you Ken Levine for such a remarkable ride..
Amazing depth and clarity in the second. The characters really breath that first editions scope. An emotional ride I went on, and it’s because I knew the characters so well from the first. That is what made me experience a plot so FANTASTIC LIKE THE FIRST. Please go back and play Bioshock and then play the SECOND PART….
The first part lacks almost everything that the second succeeds on. Providing some of my most disliked moments in the Bioshock atmosphere. Much of the time I compared it to Bioshock 2. From the claustrophobic fighting trying to possess the same mobility of the Infinite brethren, to the downright poor conception of emotion.
Bottom Line… Fuck the first part…
Second Part 8 OUT OF 10
Absolutely astonishing beauty in the second part. The beginning will have you questioning on if Avatar the movie was even elegant compared to it. Fog effects, lightening or the simply stunningly gorgeous water effects that Bioshock is known for! All have been improved significantly. Turning everything on ultra on the computer will slow down almost any rig, except some the beefer ones…
It’s a Pixar movie you play… If you don’t like this type of animation your out of luck.
Bottom Line… The best animation that I have seen, when in full bloom on the settings
10 OUT OF 10
It has very minor reasons to replay it’s campaign. The emotion cuts to the heart, rightly so the first time through. And I am sure the second will provide almost similar result. But knowing what becomes or transpires, hurts the repeatability of the walk-through.
Just like any roller coaster derailing abruptly. Their repeatability has problems. Especially when you understand the limitations provided with the storyline..
Many FPS have this problem
7 OUT OF 10
While the consistent tune seems to never die in the comparison of part one and two. What is clear is that one provides a different thrill entirely and is most wanted. Hmmm… The second of course. Regards to the first, there are some thrilling firefights. But in a comparison volume, they are very much outweighed by heart thumbing stealth mechanics of the second.
Buggy irritability seems to flow through both. While the first holds more in it’s palm. The AI is idiotic in handling many firefights in the first. But the second doesn’t suffice overwhelmingly. Both have many works of improvements, especially on reaction to different ways you go about annihilating them
While many games have worse AI, for this to have this enormous of a budget and have many considerable AI infractions. Is a fucking sham
7.5 OUT OF 10
Amazing and delicate that touches the heart gentle or makes it throttle it’s beats.
None.. It has length, genre and the exceptional delusional tones that seem to just flow well..
10 OUT OF 10
If you buy the season pass. The I feel you getting a very decent deal.!
If your buying the first part individually, for fucking $15. Are you kidding me?
I would give a 4 for the first on value, and the second I would give a 10.
So what’s that make it?
7 OUT OF 10
For the most part it is exceptional well made.
For a small part it was piece of shit. Enemies get stuck, they don’t react at all well in their environment. Even using some of the in game mechanics such as noise to propel them to your location. They walk away? Propel noise away from you, they walk towards you. Find someone dead and a moment later they forget. Knocked out foes never wake up. Big daddies have problems, they attack when you least expect them too. But when you walk right past them and do anything, they just sit their!
8 OUT OF 10
AND NOW THE SCORE THAT WILL FOREVER BE
THE MEGAPLIER NO DENIER KINDA DUMB LIKE THE OREILY FACTOR